Interface Options
The CONTROL overlay is organized into built-in submenus and player-specific module slots. Each Player 1 to Player 8 section exposes one module slot, its selected module, and its runtime status.

Module Discovery
CONTROL scans modules/ recursively for:
*.main.lua*.main.module
Depth limit: 3 levels below modules/.
MODULES Submenu
| Setting | Default | Description |
|---|---|---|
| Enabled | On | Master toggle for all configured module instances. |
| Update Interval | 1.0 |
Seconds between Update() calls. |
| Sequential Actions | On | Allows only one successful command per update tick. |
| Auto Move Camera | On | Auto-centers the camera on executed command targets. |
| Command Visualization | On | Draws command feedback overlays. |
| Suppress Native AI | On | If enabled, assigning a module to a bot player disables that player's built-in AI while the module is attached. |
| Tournament Mode | Off | Blocks Lua game commands outside Update() and restricts selected engine, menu, replay, render, and GameOptions APIs. |
| Multithreading | Off | Runs module execution outside the game's render thread. Render() is disabled, and selected menu, replay, render, and IPC wait APIs are blocked. |
| Modules See Everything | Off | If enabled, Lua modules ignore fog-of-war and cross-player data restrictions when reading map tiles, objects, and player state. |
The update interval is clamped to 0.1 seconds in the UI and 0.01 seconds when loaded from settings.ini.
When Tournament Mode is off, using a game command outside Update() logs a warning once per module load. When it is on, those commands are rejected and selected helper APIs are also tournament-restricted.
When Multithreading is enabled, module execution runs outside the game's render thread and Render() is not called.
UI Submenu
| Setting | Default | Description |
|---|---|---|
| Menu Scale | 1.0 |
Additional menu scale multiplier applied on top of the current Windows DPI scale. |
| Menu Transparency | 0.05 |
Controls the background transparency of the overlay windows. |
MISC Submenu
| Setting | Default | Description |
|---|---|---|
| Player Perspective | Default |
Fog-of-war perspective override: Default, Player 1 to Player 8, or Gaia. Default uses local-player visibility. May cause crashes. |
| Game Speed Multiplier | Default |
Applies a preset game-speed override. Default keeps the game's base multiplier. |
| Spectator Mode | Off | Enables spectator-style reveal behavior and keeps controls available while spectating. |
| Unlock Zoom | Off | Removes the normal zoom limit. May cause rendering issues. |
| Chat Welcome Message | On | Enables CONTROL's startup chat message behavior. |
Player Perspective is reset to Default when CONTROL starts.
KEYBINDS Submenu
| Setting | Default | Description |
|---|---|---|
| Menu Toggle Key | Shift |
Opens or closes the CONTROL overlay. |
| Eject Key | Delete |
Detaches CONTROL from the game process. |
Player Module Slots
Open a player section to configure that player's module slot. If no module is assigned yet, the section shows No modules assigned..
| Control | Description |
|---|---|
| Enabled | Turns that player's module slot on or off without clearing the selected module. |
| Sync Settings | Shares custom module settings through a named profile instead of player-specific settings. |
| Module | Selects the module entry point for that player. Selecting the same module again reloads it. |
| Sync Profile | Appears when Sync Settings is enabled. Multiple player slots can share the same custom settings profile. |
| Create Profile / Remove Profile | Manages reusable module settings profiles for the selected module. |
| Remove Module | Clears the selected module from that player's slot. |
Multi-Module Behavior
- The UI is grouped by player, not by a flat
Add Modulelist. - Each player section represents one module slot for that player id.
- By default, assigning a module to a bot player's slot suppresses that player's native decision AI while the module remains assigned.
- Turn off Suppress Native AI in MODULES if you want the built-in AI to keep running alongside the module assignment.
- Module runtime warnings and Lua errors are shown directly inside the player section.
- Module-created settings panels appear per configured settings group while modules are enabled.
- Open Folder opens the modules directory.
DEBUG Submenu
| Setting | Default | Description |
|---|---|---|
| Module Telemetry | Off | Shows sampled Update() and Render() cost for active modules. |
The Debug submenu also provides a button to show or hide the log window.
When Module Telemetry is enabled, the Debug menu shows:
- active modules only
- a sampled Baseline Frame value, which represents host frame cost after subtracting sampled module time
- per-module
UpdandRndentries with both sampled milliseconds and relativex basevalues - samples spread across multiple frames each second rather than every frame
In multithreading mode, Render() is disabled and the baseline frame view is hidden.
Perspective And Visibility
Player Perspective changes the rendered fog view. Modules See Everything changes what Lua can read. When Modules See Everything is off, map tiles, objects, and restricted player-state methods follow the assigned player's visibility and ownership limits, with a limited explored-object exception for animals and resources.
Log Window
Use Log("message") from Lua to write script messages to the log window. Runtime Lua errors are also displayed and logged through the interface.