GameOptions
GetCurrentGameOptions() returns a GameOptions object for the current session setup. Use it to inspect or edit the pending match configuration before starting the game.
Write timing
GameOptions setter methods return false while a match is already running. Use them before DispatchStartGame() or from menu-oriented workflows.
Access
local options = GetCurrentGameOptions()
if options then
options:SetLocation(OptionsLocation.ARENA)
options:SetGameMode(OptionsGameMode.RANDOM_MAP)
end
Notes:
GetCurrentGameOptions()can returnnil.- Player-slot methods accept slot indexes
0to7. DispatchStartGame()uses the same current setup state.
Global Setup Methods
| Method | Returns | Description |
|---|---|---|
GetAIDifficulty() |
OptionsAIDifficulty |
Returns the current AI difficulty preset. |
SetAIDifficulty(difficulty) |
boolean |
Sets the AI difficulty preset. |
GetCivilizationSet() |
OptionsCivilizationSet |
Returns the active civilization set. |
SetCivilizationSet(civilizationSet) |
boolean |
Sets the civilization set. |
GetGameMode() |
OptionsGameMode |
Returns the selected game mode. |
SetGameMode(gameMode) |
boolean |
Sets the game mode. |
GetMapSize() |
OptionsMapSize |
Returns the selected map size. |
SetMapSize(mapSize) |
boolean |
Sets the map size. |
GetStartingAge() |
OptionsAge |
Returns the starting age preset. |
SetStartingAge(age) |
boolean |
Sets the starting age preset. |
GetEndingAge() |
OptionsAge |
Returns the ending age preset. |
SetEndingAge(age) |
boolean |
Sets the ending age preset. |
GetGameSpeed() |
number |
Returns the configured game speed multiplier. |
SetGameSpeed(gameSpeed) |
boolean |
Sets the configured game speed multiplier. |
GetRevealMap() |
OptionsRevealMap |
Returns the reveal-map mode. |
SetRevealMap(revealMap) |
boolean |
Sets the reveal-map mode. |
GetVictory() |
OptionsVictory |
Returns the victory rule. |
SetVictory(victory) |
boolean |
Sets the victory rule. |
GetVictoryLimit() |
number |
Returns the current victory limit value. |
SetVictoryLimit(victoryLimit) |
boolean |
Sets the victory limit value. |
GetResources() |
OptionsResources |
Returns the resource preset. |
SetResources(resources) |
boolean |
Sets the resource preset. |
GetPopulation() |
number |
Returns the configured population cap. |
SetPopulation(population) |
boolean |
Sets the population cap. |
GetTeamsNotTogether() |
boolean |
Returns whether team spawn grouping is disabled. |
SetTeamsNotTogether(teamsNotTogether) |
boolean |
Sets whether team spawn grouping is disabled. |
GetRecordGame() |
boolean |
Returns whether game recording is enabled. |
SetRecordGame(recordGame) |
boolean |
Sets whether game recording is enabled. |
GetTeamPositions() |
boolean |
Returns whether team positions are enforced. |
SetTeamPositions(teamPositions) |
boolean |
Sets whether team positions are enforced. |
GetFullTechTree() |
boolean |
Returns whether full tech tree is enabled. |
SetFullTechTree(fullTechTree) |
boolean |
Sets whether full tech tree is enabled. |
GetLockTeams() |
boolean |
Returns whether team changes are locked. |
SetLockTeams(lockTeams) |
boolean |
Sets whether team changes are locked. |
GetLockSpeed() |
boolean |
Returns whether game speed changes are locked. |
SetLockSpeed(lockSpeed) |
boolean |
Sets whether game speed changes are locked. |
GetTurboMode() |
boolean |
Returns whether turbo mode is enabled. |
SetTurboMode(turboMode) |
boolean |
Sets whether turbo mode is enabled. |
GetAntiquityMode() |
boolean |
Returns whether antiquity mode is enabled. |
SetAntiquityMode(antiquityMode) |
boolean |
Sets whether antiquity mode is enabled. |
GetLocation() |
OptionsLocation |
Returns the selected map or location id. |
SetLocation(location) |
boolean |
Sets the selected map or location id. |
GetPlayersCount() |
number |
Returns the configured player-slot count. |
SetPlayersCount(playersCount) |
boolean |
Sets the configured player-slot count. |
GetTreatyLength() |
number |
Returns the treaty length. |
SetTreatyLength(treatyLength) |
boolean |
Sets the treaty length. |
GetHandicap() |
boolean |
Returns whether handicap mode is enabled. |
SetHandicap(handicap) |
boolean |
Sets whether handicap mode is enabled. |
Player Slot Methods
These methods operate on one of the eight setup slots.
| Method | Returns | Description |
|---|---|---|
GetPlayerTeam(playerIndex) |
number |
Returns the team number for a player slot. |
SetPlayerTeam(playerIndex, team) |
boolean |
Sets the team number for a player slot. |
GetPlayerHandicapPercentage(playerIndex) |
number |
Returns the handicap percentage for a player slot. |
SetPlayerHandicapPercentage(playerIndex, handicapPercentage) |
boolean |
Sets the handicap percentage for a player slot. |
GetPlayerColor(playerIndex) |
number |
Returns the raw player color index for a player slot. |
SetPlayerColor(playerIndex, color) |
boolean |
Sets the raw player color index for a player slot. |
GetPlayerCivilization(playerIndex) |
OptionsCivilization |
Returns the civilization assigned to a player slot. |
SetPlayerCivilization(playerIndex, civilization) |
boolean |
Sets the civilization assigned to a player slot. |
Example
function Load()
local options = GetCurrentGameOptions()
if not options then
return
end
options:SetLocation(OptionsLocation.ARENA)
options:SetMapSize(OptionsMapSize.MEDIUM)
options:SetResources(OptionsResources.STANDARD)
options:SetPlayerCivilization(0, OptionsCivilization.KOREANS)
DispatchStartGame()
end
Option Enums
OptionsAIDifficulty
| Value | Numeric Value |
|---|---|
EXTREME |
-1 |
HARDEST |
0 |
HARD |
1 |
MODERATE |
2 |
STANDARD |
3 |
EASIEST |
4 |
OptionsCivilizationSet
| Value | Numeric Value |
|---|---|
ALL |
0 |
AGE_OF_EMPIRES_II |
0 |
OptionsGameMode
| Value | Numeric Value |
|---|---|
RANDOM_MAP |
0 |
REGICIDE |
1 |
DEATH_MATCH |
2 |
SCENARIO |
3 |
KING_OF_THE_HILL |
5 |
WONDER_RACE |
6 |
DEFEND_THE_WONDER |
7 |
TURBO_RANDOM_MAP |
8 |
CAPTURE_THE_RELIC |
10 |
SUDDEN_DEATH |
11 |
BATTLE_ROYALE |
12 |
EMPIRE_WARS |
13 |
OptionsMapSize
| Value | Numeric Value |
|---|---|
TINY |
120 |
SMALL |
144 |
MEDIUM |
168 |
NORMAL |
200 |
LARGE |
220 |
HUGE |
240 |
LUDICROUS |
480 |
OptionsAge
| Value | Numeric Value |
|---|---|
STANDARD |
0 |
DARK_AGE |
2 |
FEUDAL_AGE |
3 |
CASTLE_AGE |
4 |
IMPERIAL_AGE |
5 |
POST_IMPERIAL_AGE |
6 |
OptionsRevealMap
| Value | Numeric Value |
|---|---|
NORMAL |
0 |
EXPLORED |
1 |
ALL_VISIBLE |
2 |
OptionsVictory
| Value | Numeric Value |
|---|---|
STANDARD |
9 |
CONQUEST |
1 |
TIME_LIMIT |
7 |
SCORE |
8 |
LAST_MAN_STANDING |
11 |
OptionsResources
| Value | Numeric Value |
|---|---|
STANDARD |
0 |
LOW |
1 |
MEDIUM |
2 |
HIGH |
3 |
ULTRA_HIGH |
4 |
INFINITE_ |
5 |
RANDOM |
6 |
OptionsLocation
The binding exposes the current engine map table as OptionsLocation.
Common values:
| Value | Numeric Value |
|---|---|
SCENARIO_MAP |
-1 |
ARABIA |
9 |
BLACK_FOREST |
12 |
ARENA |
29 |
NOMAD |
33 |
ACROPOLIS |
67 |
MEGARANDOM |
77 |
SOCOTRA |
87 |
FOUR_LAKES |
140 |
LAND_NOMAD |
141 |
Full OptionsLocation value table
| Value | Numeric Value |
|---|---|
SCENARIO_MAP |
-1 |
ARABIA |
9 |
ARCHIPELAGO |
10 |
BALTIC |
11 |
BLACK_FOREST |
12 |
COASTAL |
13 |
CONTINENTAL |
14 |
CRATER_LAKE |
15 |
FORTRESS |
16 |
GOLD_RUSH |
17 |
HIGHLAND |
18 |
ISLANDS |
19 |
MEDITERRANEAN |
20 |
MIGRATION |
21 |
RIVERS |
22 |
TEAM_ISLANDS |
23 |
SCANDANAVIA |
25 |
MONGOLIA |
26 |
YUCATAN |
27 |
SALT_MARSH |
28 |
ARENA |
29 |
KING_OF_THE_HILL |
30 |
OASIS |
31 |
GHOST_LAKE |
32 |
NOMAD |
33 |
CANALS |
34 |
CAPRICIOUS |
35 |
DINGOS |
36 |
GRAVEYARDS |
37 |
METROPOLIS |
38 |
MOATS |
39 |
PARADISE_ISLAND |
40 |
PILGRIMS |
41 |
PRAIRIE |
42 |
SEASONS |
43 |
SHERWOOD_FOREST |
44 |
SHIPWRECK |
46 |
TEAM_GLACIERS |
47 |
REAL_WORLD_SPAIN |
49 |
REAL_WORLD_ENGLAND |
50 |
REAL_WORLD_MIDEAST |
51 |
REAL_WORLD_TEXAS |
52 |
REAL_WORLD_ITALY |
53 |
REAL_WORLD_CARIBBEAN |
54 |
REAL_WORLD_FRANCE |
55 |
REAL_WORLD_JUTLAND |
56 |
REAL_WORLD_NIPPON |
57 |
REAL_WORLD_BYZANTIUM |
58 |
CUSTOM_MAP |
59 |
ACROPOLIS |
67 |
BUDAPEST |
68 |
CENOTES |
69 |
CITYOFLAKES |
70 |
GOLDENPIT |
71 |
HIDEOUT |
72 |
HILLFORT |
73 |
LOMBARDIA |
74 |
STEPPE |
75 |
VALLEY |
76 |
MEGARANDOM |
77 |
HAMBURGER |
78 |
CTR_RANDOM |
79 |
CTR_MONSOON |
80 |
CTR_PYRAMID_DESCENT |
81 |
CTR_SPIRAL |
82 |
KILIMANJARO |
83 |
MOUNTAIN_PASS |
84 |
NILE_DELTA |
85 |
SERENGETI |
86 |
SOCOTRA |
87 |
REAL_WORLD_AMAZON |
88 |
REAL_WORLD_CHINA |
89 |
REAL_WORLD_HORN_OF_AFRICA |
90 |
REAL_WORLD_INDIA |
91 |
REAL_WORLD_MADAGASCAR |
92 |
REAL_WORLD_WEST_AFRICA |
93 |
REAL_WORLD_BOHEMIA |
94 |
REAL_WORLD_EARTH |
95 |
SPECIAL_MAP_CANYONS |
96 |
SPECIAL_MAP_ARCHIPELAGO |
97 |
SPECIAL_MAP_ENEMY_ISLANDS |
98 |
SPECIAL_MAP_FAR_OUT |
99 |
SPECIAL_MAP_FRONT_LINE |
100 |
SPECIAL_MAP_INNER_CIRCLE |
101 |
SPECIAL_MAP_MOTHERLAND |
102 |
SPECIAL_MAP_OPEN_PLAINS |
103 |
SPECIAL_MAP_RING_OF_WATER |
104 |
SPECIAL_MAP_SNAKE_PIT |
105 |
SPECIAL_MAP_THE_EYE |
106 |
REAL_WORLD_AUSTRALIA |
107 |
REAL_WORLD_INDOCHINA |
108 |
REAL_WORLD_INDONESIA |
109 |
REAL_WORLD_MALACCA |
110 |
REAL_WORLD_PHILIPPINES |
111 |
BOG_ISLANDS |
112 |
MANGROVE_JUNGLE |
113 |
PACIFIC_ISLANDS |
114 |
SANDBANK |
115 |
WATER_NOMAD |
116 |
SPECIAL_MAP_JUNGLE_ISLANDS |
117 |
SPECIAL_MAP_HOLY_LINE |
118 |
SPECIAL_MAP_BORDER_STONES |
119 |
SPECIAL_MAP_YIN_YANG |
120 |
SPECIAL_MAP_JUNGLE_LANES |
121 |
ALPINE_LAKES |
122 |
BOGLAND |
123 |
MOUNTAIN_RIDGE |
124 |
RAVINES |
125 |
WOLF_HILL |
126 |
SPECIAL_MAP_SWIRLING_RIVER |
127 |
SPECIAL_MAP_TWIN_FORESTS |
128 |
SPECIAL_MAP_JOURNEY_SOUTH |
129 |
SPECIAL_MAP_SNAKE_FOREST |
130 |
SPECIAL_MAP_SPRAWLING_STREAMS |
131 |
REAL_WORLD_ANTARCTICA |
132 |
REAL_WORLD_ARAL_SEA |
133 |
REAL_WORLD_BLACK_SEA |
134 |
REAL_WORLD_CAUCASUS |
135 |
REAL_WORLD_SIBERIA |
136 |
GOLDEN_SWAMP |
139 |
FOUR_LAKES |
140 |
LAND_NOMAD |
141 |
BATTLE_ON_THE_ICE |
142 |
EL_DORADO |
143 |
FALL_OF_AXUM |
144 |
FALL_OF_ROME |
145 |
THE_MAJAPAHIT_EMPIRE |
146 |
AMAZON_TUNNEL |
147 |
COASTAL_FOREST |
148 |
AFRICAN_CLEARING |
149 |
ATACAMA |
150 |
SEIZE_THE_MOUNTAIN |
151 |
CRATER |
152 |
CROSSROADS |
153 |
VOLCANIC_ISLAND |
156 |
ACCLIVITY |
157 |
ERUPTION |
158 |
FRIGID_LAKE |
159 |
GREENLAND |
160 |
LOWLAND |
161 |
MARKETPLACE |
162 |
MEADOW |
163 |
MOUNTAIN_RANGE |
164 |
NORTHERN_ISLES |
165 |
RING_FORTRESS |
166 |
RUNESTONES |
167 |
AFTERMATH |
168 |
ENCLOSED |
169 |
HABOOB |
170 |
KAWASAN |
171 |
LAND_MADNESS |
172 |
SACRED_SPRINGS |
173 |
WADE |
174 |
MORASS |
175 |
SHOALS |
176 |
CLIFFBOUND |
177 |
ISTHMUS |
178 |
DUNE_SPRINGS |
179 |
GOLDEN_STREAM |
180 |
MOUNTAIN_DUNES |
181 |
RIVER_DIVIDE |
182 |
SANDRIFT |
183 |
SHRUBLAND |
184 |
PASSAGE |
185 |
HOLLOW_WOODLANDS |
186 |
KARSTS |
187 |
GLADE |
188 |
FORTIFIED_CLEARING |
189 |
QP_ARABIA |
190 |
QP_FORTIFIED_CLEARING |
191 |
QP_GLADE |
192 |
QP_NOMAD |
193 |
QP_RUNESTONES |
194 |
QP_ARENA |
195 |
QP_BLACK_FOREST |
196 |
REAL_WORLD_MANCHURIA |
197 |
BORDER_DISPUTE |
198 |
GRAUPEL |
199 |
STRANDED |
200 |
SARDIS |
201 |
AQUARENA |
202 |
SPECIAL_MAP_FOREST_BREACH |
203 |
CHAOS_PIT |
204 |
MIRED |
205 |
MURKWOOD |
206 |
CROWNWOOD |
207 |
DOROTHEA_QUARRY |
208 |
GLACIS |
209 |
HENGEHOLD |
210 |
LOCH_NESS |
211 |
RAMPART |
212 |
STONEFRONT |
213 |
THAMES |
214 |
VULPINE |
215 |
OptionsCivilization
Full OptionsCivilization value table
| Value | Numeric Value |
|---|---|
GAIA |
0 |
BRITONS |
1 |
FRANKS |
2 |
GOTHS |
3 |
TEUTONS |
4 |
JAPANESE |
5 |
CHINESE |
6 |
BYZANTINES |
7 |
PERSIANS |
8 |
SARACENS |
9 |
TURKS |
10 |
VIKINGS |
11 |
MONGOLS |
12 |
CELTS |
13 |
SPANISH |
14 |
AZTECS |
15 |
MAYANS |
16 |
HUNS |
17 |
KOREANS |
18 |
ITALIANS |
19 |
HINDUSTANIS |
20 |
INCAS |
21 |
MAGYARS |
22 |
SLAVS |
23 |
PORTUGUESE |
24 |
ETHIOPIANS |
25 |
MALIANS |
26 |
BERBERS |
27 |
KHMER |
28 |
MALAY |
29 |
BURMESE |
30 |
VIETNAMESE |
31 |
BULGARIANS |
32 |
TATARS |
33 |
CUMANS |
34 |
LITHUANIANS |
35 |
BURGUNDIANS |
36 |
SICILIANS |
37 |
POLES |
38 |
BOHEMIANS |
39 |
DRAVIDIANS |
40 |
BENGALIS |
41 |
GURJARAS |
42 |
ROMANS |
43 |
ARMENIANS |
44 |
GEORGIANS |
45 |
ACHAEMENIDS |
46 |
ATHENIANS |
47 |
SPARTANS |
48 |
SHU |
49 |
WU |
50 |
WEI |
51 |
JURCHENS |
52 |
KHITANS |
53 |
MACEDONIANS |
54 |
THRACIANS |
55 |
PURU |
56 |
MUISCA |
57 |
MAPUCHE |
58 |
TUPI |
59 |